gl renderer: Remove some unused uniforms from shader
authorTimm Bäder <mail@baedert.org>
Thu, 28 Dec 2017 17:48:24 +0000 (18:48 +0100)
committerTimm Bäder <mail@baedert.org>
Fri, 29 Dec 2017 04:48:42 +0000 (05:48 +0100)
gsk/resources/glsl/outset_shadow.fs.glsl

index fcd1c42f0d727ab9c7c7bd3dbcba88f72758ff6a..63351b06d74b31c863644df6c24201725997a6af 100644 (file)
@@ -1,7 +1,3 @@
-uniform float u_spread;
-uniform float u_blur_radius;
-uniform vec4 u_color;
-uniform vec2 u_offset;
 uniform vec4 u_outline;
 uniform vec4 u_corner_widths = vec4(0, 0, 0, 0);
 uniform vec4 u_corner_heights = vec4(0, 0, 0, 0);