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gl renderer: Remove some unused uniforms from shader
author
Timm Bäder
<mail@baedert.org>
Thu, 28 Dec 2017 17:48:24 +0000
(18:48 +0100)
committer
Timm Bäder
<mail@baedert.org>
Fri, 29 Dec 2017 04:48:42 +0000
(
05:48
+0100)
gsk/resources/glsl/outset_shadow.fs.glsl
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diff --git
a/gsk/resources/glsl/outset_shadow.fs.glsl
b/gsk/resources/glsl/outset_shadow.fs.glsl
index fcd1c42f0d727ab9c7c7bd3dbcba88f72758ff6a..63351b06d74b31c863644df6c24201725997a6af 100644
(file)
--- a/
gsk/resources/glsl/outset_shadow.fs.glsl
+++ b/
gsk/resources/glsl/outset_shadow.fs.glsl
@@
-1,7
+1,3
@@
-uniform float u_spread;
-uniform float u_blur_radius;
-uniform vec4 u_color;
-uniform vec2 u_offset;
uniform vec4 u_outline;
uniform vec4 u_corner_widths = vec4(0, 0, 0, 0);
uniform vec4 u_corner_heights = vec4(0, 0, 0, 0);